SOURCE:Ray C. Anderson Foundation
DESCRIPTION:
Ever since I was a little kid, I’ve loved games. I’m pretty sure my parents could have manipulated me into doing whatever they wanted by calling it a game. “John, I bet you can’t be silent longer than me during this five-hour car ride. Ready? Go!” Or, “John, do you think you can eat all of your vegetables in the next 60 seconds?”
...I’m encouraged by the recent trend of gamification, in particular its applications in the environmental space.
Contact Info:
Valerie Bennett
Ray C. Anderson Foundation
+1 (770) 317-5858
valerie@raycandersonfoundation.org
KEYWORDS: Environment and Climate Change, Business & Trade, environmental, Gamification, environmental games, Recycling, Ray C. Anderson, Ray C. Anderson Foundation, sustainability, bottle bank arcade, Star Wars, Nissan Leaf, protecting the planet, humanity, rapidification, biology, biological evolution, sustainable human development